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GRAVEYARD - 3D ENVIRONMENT WALKTHROUGH

An environment walkthrough I created on my Erasmus semester in Darmstadt University of Applied Sciences.

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graveyard.png

ENVIRONMENT CREATION

I modelled, textured and animated the project in Blender. I used noise textures to procedurally generate textures and a particle system to scatter the headstones throughout the environment. The piece was rendered in Blender Eevee.

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